Argument mangle machine on excellent textile station semi working
Its say crafted textile and tread products item have x1.6 yield,this does not apply for tread. This is kinda big deal since good endgame clothing need tread from meat and can be a big grind.
Cooking Fire in base, no settlement, work once then lock out.
After using a campfire in multiplayer: Can add fuel, can add to que, but timer does move and nothing is crafted. Only fix so far is to break, not dismantle as there is no option, the fire and make a new one. rinse repeat.
I currently have 12 footed chest stacked on the biggest shelves back to back for random materials, 3 separate for food, and then other storage solutions around. I spend an equal amount of time trying to stack already stored items as I do trying to...
Hello! I'm overall having a lot of fun. This was definitely worth 18 bucks! Just my two cents after starting to hit Tier 2 and having to redo my base. When placing augments it should display their viable range as a sphere (So you can, for example,...
Please, please, do not perpetrate the oh-so-common error of one copper plus one tin yields one bronze. For starters, 1:1 is not the correct ratio; 3:1 or 4:1 copper to tin would be closer. But the really infuriating part is the 50% metal loss. If ...
Improving Crafting UI for Better Accessibility and Filtering
I would love to see some improvements to the current crafting UI. When we click on a recipe, it takes up the entire screen, which can be quite frustrating. For those who struggle with reading, you could add an option to increase the font size.
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Please add smelter augmentations for glass and glass product yield. Mass production of glass gets expensive and time consuming, requiring lots of harvesting for a lesser yield. An augmentation for glass would be great, and it would justify the num...
Jeweller (Gem) Augment Category Request - Community Theorycraft Project
Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
Aufwertungsbank verlangt nur Epische Essensencen, auch bei Aufwertungen von normal auf Uncommon + Rare + Epic... Richtig wäre Essencen in der jeweiligen Qualitätsstufe --- uncommen für uncommen -- rare für rare --- und erst fürs Epische auch die E...