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Crafting

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Andre Tremblay

In your last update, you broke the B button on controllers when crafting. Each time we start a crafting item, the B=back button doesn't bring us back to the overall menu of crafting, but completly expelled us from the interface. That wasn't the ca...
6 months ago in Bugs 1 Open

Gilded Blade not able to be used as Blade in recipes

The Tier 3 recipe for the Ornate Sickle calls for a blade; I created a Gilded Blade, but it does not appear to qualify as a 'blade' for the purpose of this recipe. I checked several other recipes, and the gilded blade does not count as a 'blade' f...
6 months ago in Bugs 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
6 months ago in Feedback 1 Open

Clothing capped at 8 agument bonuses

I'm not sure if this is known by the developers or not, but there appears to be a cap on the number of infusions that can be applied to a piece of gear via augments. Specifically: I noticed this when I crafted some boots using an Excellent sewing ...
6 months ago in Bugs 6 Open

We need better and more powerful quick stack

I have ~25h in the game so far and I'm already kinda exhausted by all the manual inventory management I have to do. It feels I spend more time clearing my inventory and sorting chests than I do actually playing the game, and I'm not even doing tha...
6 months ago in Feedback 1 Open

Weapons of the Realms - Community Theorycraft Project - RR Repost

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
6 months ago in Feedback 1 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
6 months ago in Feedback 2 Open

Remote Chest Access Point/Search Box

Item storage needs a better solution than chest spam. I like having chests around for the visuals of it, but going chest to chest to find specific things or to deposit all the things you just got can be tedious. I propose a mid-late game solution ...
6 months ago in Feedback 1 Open

Freeform cooking

Instead of specific recipes, allow freeform cooking where the player learns how to use each ingredient and separately learns how to make more complex dishes. Each time the player uses an ingredient in cooking, they add some experience to how to us...
5 months ago in Feedback 0 Open

Item compare and Augment selection.

I don't know if this was mentioned yet, but comparing something you are going to craft with an item you already have equipped would be amazing. Also, with so many augments that do the same thing, there should be a way to select what augments you w...
6 months ago in Feedback 0 Open