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Spyglass Suggestion

The spyglass is already very useful for finding creatures out in the wild that are either behind terrain or too far away to pick out visually. However, aside from a bit of passive stats there's nothing that really incentivizes upgrading from the b...
4 months ago in Feedback 3 Open

Potions for resistance

Suggestion : The status effects that potions cure do not last long enough and are too easily refreshed to justify cure-type potions, especially since they take up valuable consummable quick-slots. Cure potions should still remain for story purpose...
11 days ago in Feedback 0 Open

Extra material effects and material diversity

Suggestion : All materials should have at at least one primary (combat) attribute, but most should have 2-3. Exceptions: T5 gems like Spyrys Obsidian, Awenite and others can trade their primary attribute for an extra effect like adding elemental d...
22 days ago in Feedback 0 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
5 months ago in Feedback 3 Open

Fibres Re-Revisited - Community Theorycraft Project

Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
6 months ago in Feedback 0 Open

Improve augment and infusion mechanics

When crafting an item, there are several issues with the augment stations and their associated infusions. When constructing augments, it is not clear which ones will stack. When crafting a Simple Slingbow, a "Simple Hunting Augment" from a Hunter'...
5 months ago in Feedback 4 Open

Easy way to compare material attributes

I would like there to be a way to compare the attributes of materials so it is easier to make tools and clothes with the attributes that best fit for how I am going to use them - I think it could be best done by having a category in the guidebook ...
13 days ago in Feedback 0 Open

Specialized storage furnishings to reduce clutter and increase decorations

Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
6 months ago in Feedback 3 Open

A ship that will act as a mobile base and another mode of realm traversal

With the game being heavily focused on adventuring and gathering resources, I feel like a mobile base such as a flying ship in some form would be a very big complement to this style of gameplay and the game in general. At the moment, you need to g...
6 months ago in Feedback 1 Open

Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
6 months ago in Feedback 1 Open