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Craft/Build categories start collapsed

Categories should start collapsed, or at least have an option to default to that behavior. That is, if I want to craft a fishing rod, it's much faster for me to click the "Fishing Rods" category and then choose a rod vs scrolling through the entir...
4 months ago in Feedback 1 Open

Request for Dodge rolling

Hello there, Respectfully may I request that you add dodge roll to the game please. The combat feels very bad trying to move around creatures and things. It is terrible and made me ask for a refund. But Steam denied me my refund. I played 5 hours....
3 months ago in Feedback 1 Open

Charcoal

Charcoal is 'baked' wood made in a kiln. It burns almost as long as Coal. Can we has Charcoal?
4 months ago in Feedback 1 Open

Need more info on crafted items for quality of components

When I'm reviewing how I crafted an item, I need to know which parts are regular cloth vs durable cloth, leather vs reinforced leather.. It seems that there's plenty of opportunity to display this information in the details window. I would use thi...
26 days ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
4 months ago in Feedback 1 Open

Add tooltips when hovering over items in crafting tables

I am a new player and I am struggling with the crafting tables, especially things like the enchanters focus. I know you can click on it to see what it does, but it's a lot of clicks and mouse movement to go back to the menu each time I come to loo...
4 months ago in Feedback 1 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
4 months ago in Feedback 1 Open

We need better and more powerful quick stack

I have ~25h in the game so far and I'm already kinda exhausted by all the manual inventory management I have to do. It feels I spend more time clearing my inventory and sorting chests than I do actually playing the game, and I'm not even doing tha...
4 months ago in Feedback 1 Open

Bull chargers are harder than zone completion bosses

I do not think that the skull-headed bull brutes who have a charging phase after they take a certain percentage of damage should be so hard that they lead players to quit the game. That, however, is where I find myself.This is not fun. This is not...
4 months ago in Feedback 2 Open

I would like a way to keep specific amounts of resources in my inventory when I transfer equivalent to storage

I like to travel with resources to craft various magical buildings for fast travel, storage etc but I'm constantly having to fish the resources out of my stock after unloading. Or I have to remember to craft them, then deconstruct them before I le...
4 months ago in Feedback 0 Open