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More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
8 months ago in Feedback 1 Open

Add tooltips when hovering over items in crafting tables

I am a new player and I am struggling with the crafting tables, especially things like the enchanters focus. I know you can click on it to see what it does, but it's a lot of clicks and mouse movement to go back to the menu each time I come to loo...
8 months ago in Feedback 1 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
8 months ago in Feedback 1 Open

Magical Offhand

(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
8 months ago in Feedback 1 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
8 months ago in Feedback 2 Open

We need codex to include material/item locations and info

I can't for the life of me imagine why the ability to look at a material or type of item in the game and see what realm/tier it spawns in was removed after the 0.5 update. Someone in Discord mentioned that this was due to some sentiment that it wa...
8 months ago in Feedback 1 Open

Allow us to "Favorite" Items in our Inventory

Please allow us to "favorite" items in our inventory so they don't get thrown in storage or a follower's inventory when we deposit all items. I'd like to be able to carry extra tools not on my bar, ammo, or basic resources without having to take t...
8 months ago in Feedback 0 Open

Bull chargers are harder than zone completion bosses

I do not think that the skull-headed bull brutes who have a charging phase after they take a certain percentage of damage should be so hard that they lead players to quit the game. That, however, is where I find myself.This is not fun. This is not...
8 months ago in Feedback 2 Open

I would like a way to keep specific amounts of resources in my inventory when I transfer equivalent to storage

I like to travel with resources to craft various magical buildings for fast travel, storage etc but I'm constantly having to fish the resources out of my stock after unloading. Or I have to remember to craft them, then deconstruct them before I le...
8 months ago in Feedback 0 Open

Weapons of the Realms - Community Theorycraft Project - RR Repost

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
8 months ago in Feedback 1 Open