this is the first time this has happened but i was in the watch, i visited a merchant and when i exited the dialogue box, my mouse was on longer in control of my character, i could move the cursor around the screen as if i had windowed the game. I...
Alternate Toolbar System - Community Theorycraft Project
Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
Simplify Opening and Closing Containers with the Same Key
Hello, I have a suggestion to improve the user experience in the game Nightingale. Would it be possible to allow players to close a container using the same key that opens it (the E key)? This would eliminate the need to press Escape or use the mo...
Building Snapping was already posted and i was suprised it did not get many upvotes. The allowing of building snapping to be turned on or off adds a whole new world of creativity and so my suprise that none of the builders out there upvoted the ol...
Using borderless windowed causes, the mouse to move to another screen when you're not in a menu. This causes the game to tab out when you attack or use a tool requiring you to click back into the game. This makes combat and other actions very tedi...
Playing through Boss Rush in PTR, went to Map and clicked return to crossways and spawned at 90 degrees to the floor. Tried again a few times, but just spawned the exact same way.
Not automatically climbing after using climbing tool
After using the climbing tool to go to rock structures, I end up automatically falling instead of automatically climbing or attaching to the rock structure.
Used climbing picks and now my character is stuck in place, I can jump, use some weapons, but I cannot leave the spot. Using the "Help, I am stuck feature" teleports my character to a different spot, but it remains stuck and unable to walk off.
Some Feedback and Opinions About what I've seen so far having played for about an hour. (Planning on playing more). UI/UX: (11/16/2024) The Bottom UI in dialogue is a little awkward (not bad). It may either be because all the options are spaced ac...