Tab should exit menus like most other similar games
If a key opens a menu, that menu should close with the same key. This is a typical set up for games. Obviously the player base will have a lot of play between games and the transition is frustrating. Moving to Esc constantly wastes time and breaks...
I swapped E and F keybindings and both break as a result. "Hold F" for more options no longer works. Can't name containers.E To pick up all items no longer works. E doesn't work for umbrella either.
(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
Please stop when we pickup consumables it automatically adds it to our consumables wheel. I want to be able to put what I want in that wheel I found all my seeds in there. Stuff I don't want there ends up there.
The quest A Rough Patch doesnt allow you to progress if you take materials from your chests. You're requierd to gather the materials. Not gamebreaking in any way - just an odd functionallity. It created some confusion when the quest listed that i ...
Went into the abeyance ruins of power, went near the room with the spawner heart thing and got a crash after shooting the heart thing twice with a bow...
I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
Salvation Spell not craftable - "rock marble" component not craftable
As subject - the Salvation spell cannot be crafted as it requires the "rock marble" component (primitive ammo for the slingbow) which is not craftable in the current version of the game.
On Quest to Destroy Sheilaks Yoke, it froze, the last column won't solidify, and the giant beetle (Sheilaks Yoke?) doesn't move and is immune to all damage types.