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Revamp player position detection on attacks to allow stealth (and better realism/logic)

This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...
4 months ago in Feedback 0 Open

Font POI difficulty / visibility

Only playing online, so no comment on offline mode. In Gloriana's Tears, I have been struggling with the POIs with glyphs (as I did before 0.5). Currently the glyphs are too difficult to see. One literally faded in and out of view as I watched it....
4 months ago in Feedback 0 Open

Bottom of the Empyrean well

At the bottom of the Empyrean well, there is no sigil for the umbrella fly up. This is extremely annoying since it very hard to get back up into the middle floating rocks.
4 months ago in Feedback 0 Open

About realms and capped tiers (and how to fix it)

After playing 0.51 one thing that stood out for me and somewhat left a bitter aftertaste was the "dumbed down" realm tier and difficulty selection. It is great that we can choose difficulty seperately from the realm tier, however removing the abil...
4 months ago in Feedback 0 Open

T3 smelter does not use T1/T2 augments

ive placed a T3 smelter and the bellows grind-stone and anvil will not connect to it. i have tried moving all of them and the issue persists
4 months ago in Bugs 0 Open

My base was destroyed and I didn't have time to transfer everything to the temporary chests I built near the old base. I lost 90% of my stuff. This is stupid, wrong and senseless!!! Nightingale is a good game but... you will lose a lot of players because of these over-the-top decisions to make the game harder. Wake up!!!

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4 months ago in Feedback 3 Open

WTH is up with the deer now?

I get to where I can just see the deer, they are out of range of any weapon, and they run away. I cant even get into range of any weapon to even try and hit them. The ones I have been able to kill is because they have dumb AI now and run right at ...
4 months ago in Feedback 0 Open

v0.5.1. Extract Essence - 1 stone, 1 wood = 10 T1 Essence

Although 0.5.1 modified the Extraction rate for Arrows, Extract Essence still gives too much T1. 1 stone + 1 wood = 1 Simple Wood Axe = 10 T1 Essence. This is half the rate of Arrows but still too much. Recommendation https://gq-game-mods.blogspot...
4 months ago in Feedback 0 Open

Essence Wisp exploit

The essence wisps can be killed like any other enemy. When they reach 0hp a few things happen: the cloud of wisps immediatly drop some essence, they begin an animation where they swarm around eachother, and they fade out to transparency.Notably th...
4 months ago in Bugs 0 Open

Empyrean Observatory, Welkins reach, agility

I was able to get into the observatory very quickly using the bounce pads and window, immediately finding a fae chest and book page making me think I wasn't meant to get in that way? don't know if it is a bug or not but thought I'd say something j...
4 months ago in Bugs 0 Open