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I would like a way to keep specific amounts of resources in my inventory when I transfer equivalent to storage

I like to travel with resources to craft various magical buildings for fast travel, storage etc but I'm constantly having to fish the resources out of my stock after unloading. Or I have to remember to craft them, then deconstruct them before I le...
2 months ago in Feedback 0 Open

Weapons of the Realms - Community Theorycraft Project - RR Repost

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
2 months ago in Feedback 1 Open

Minor Cards in Public Realm

Being unable to play any minor cards in realms that are public discourages the use of public realms more than they already are. Please revert this change and allow minor cards to be used in these realms.
2 months ago in Feedback 2 Open

Unreachable glyph in Desert vault UPDATE: F2 from broken vault attached

(See screenshots)This glyph appeared in a public run of the Desert vault from the Watch. I have not seen this happen before. Several of us tried approaching / moving around in front of and up to it from various angles, crouched, backwards, etc - t...
2 months ago in Bugs 1 Open

The Future of Parametric Materials

Hello Inflexion, and hello fellow Realmwalkers! TL;DR: I believe Nightingale needs crafting materials with more specific uses and more logical progressions that encourage players to carefully consider their options and make decisions that support ...
about 2 months ago in Feedback 2 Open

Suggestion for the Essence Trader

I recently posted my idea for the essence trader on Reddit and it generated a lot of interesting ideas on how to add more functionality to the essence trader after the realms rebuilt update My original idea was to have them offer a selection of de...
about 2 months ago in Feedback 0 Open

Upgraded Metal Components

I would like to see Metal components be upgradable similar to Durable Cloth and Reinforced Leather. I think that the same way Durable Cloth can be put in for Cloth and Reinforced Leather can be put in for Leather, that anything that wants a Barrel...
about 2 months ago in Feedback 0 Open

Show Tool and Clothing base stats at crafting stations.

Currently, you have to select a recipe, then auto-fill the materials and then switch each resource to None in order to see the base stats. Flavor text is nice but I'd like to see the base attributes of tools and gear and have some way to compare r...
about 2 months ago in Feedback 0 Open

Saskatoon Berries not harvestable with Sickle and don’t always seem to be impacted buy refinement boosts.

Saskatoon can not be harvested with sickles. They also seem to give a standard amount of resources when harvest or refinment cards are in play.
about 2 months ago in Bugs 0 Open

Auto-run Sprint Toggle Not Working

Until recently, you could toggle sprinting on/off while auto-running by pressing the sprint key.
about 2 months ago in Bugs 1 Open