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Put all items in the progression menu

I love the new progression tab because of the easy overview it gives me. For instance the ability to look at clothing or tools, compare base stats and so on. One of my favourite new features. I was confused and disappointed to see that the T4 stuf...
16 days ago in Feedback 1 Open

Typo: "Daschund" -> "Dachshund"

Minor typo here: The correct spelling is "Dachshund" ("Dachs", pronounced "daks", meaning "badger" in German, mirroring "Fuchs" for fox), not "Daschund". Not a big issue obviously, just FYI.
16 days ago in Feedback 0 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
21 days ago in Feedback 1 Open

Quest marker more accessible

It would be lovely if the quest markers would show on the compass no matter the distance. Also, I would like to see them better highligted on the map, so they don't look like quest givers. (another issue, quest givers and people for hire have all ...
21 days ago in Feedback 0 Open

Stamina cost for fishing is very unbalanced

The stamina requirements to catch fish could use some work. 145 stamina is more than enough to get one to the top of a mountain using nothing but climbing picks to hoist yourself up a sheer rock face, but not enough to reel in a trout? I tried fis...
21 days ago in Feedback 3 Open

Option to wait for dialogue when in a party

I would like an option to allow quest giving NPCs to pop up a "Wait for other players" option. Allowing the primary player to know to wait for others before beginning a quest giving conversation. This would hopefully make questing together easier ...
21 days ago in Feedback 0 Open

3rd Person Expressions and Animations

I just got the game and haven't gotten too far yet, but I think that third person mode could have better animations and just more of them in general. For example, animations reflecting statuses like injury (limping) disease (coughing) wetness (shi...
22 days ago in Feedback 1 Open

Prebuilt Excellent Cooking Station not recognizing Augments

The first Village in Sylvan's Cradle has a house with a lot of prebuilt crafting stations in it. I've been putting down augments, intending to use it as a base while I gather materials, and every other crafting station seems to be recognizing the ...
22 days ago in Bugs 1 Open

Really enjoying the new bosses.

I've really been liking the new bosses added in Realms Rebuilt. For me the feel more engaging than the old Automaton site of power bosses. I've only done 2 so far, but the boss mechanics are better and the difficulty feels more fair now.
22 days ago in Feedback 0 Open

Auto extinguish stations when production is done

Right now, when I craft something, I need to constantly remember to extinguish the fires for example in the forge or the cooking station. It would be good to have auto extinguished, because it is a chore to keep track of it when I have a specific ...
22 days ago in Feedback 0 Open